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“Adobe Gaming Summit” Post-mortem

August 7, 2012

I was a speaker at this summit both as the owner of TheMiner, and a R&D Architect at Frima studio, and I wanted to talk to you a bit about what was the event, and what (as a developer) I learned there.

But first, you should read the blog post by Thibault to get details about what Adobe learned from the summit (Read This)

This summit was a really good mix between
Speaker: Giving their short/mid/long term feature requests, giving bug report and commenting on better pipe-line  solutions
Adobe: Reveling and explaining lot’s of “What’s next” in the form of a mini “Adobe Max Sneak Peaks”

Did you ever attend an Adobe Max Conference Sneak peaks? Pretty cool.

So let’s just follow Thibault post structure:
And I know it’s going to be so disappointing for all you guys…. but here it is!

1. The workflow

  • What if you could gain time… lot’s of it..
  • What if you could integrate in better ways to your “full pipe-line”…
  • What if you artist could stop complaining? (lol)

2. Performance

  • What if your compile time would reduce a lot…
  • I’m sure you know how many blogs talk about little as3 optimization to make code run faster.
    • What if they would become… all… obsolete…
    • What if the only performance boost you will get could be from better algorithm?
    • What if you could completely trust who’s making the update?

3. Perception

  • What if you could really think “Flash is far from dead”
  • What if would you’d expect to present to 3 Adobe senior engineer, and you would get 100 engineers in an auditorium, and a whole lot more online in an internal event streaming to all the Adobe employees that can make what’s coming next.
  • What if my own skepticism was yelling: “Fuck, they are really serious about this…”

4. Project “Monocle” (As the owner of TheMiner)

  • What if the tools they are making could compete to what’s best of other technology?
  • What if you could “trust” the data that is being outputted?
  • What if the next version of the VM would be built with a lot of telemetry from the scratch?

 

5. Post-Mortem

I guess the most important thing here is commitment.

I worked on flash project and R&D for a very long time now. And all the sudden, they just want to raise that bar to a level you would not expect.

This is a very exiting time for me as, suddenly, I feel like I’m being a key role in what “has been” flash gaming in the past, and certainly in what’s “will be” flash in the future.

I won’t talk about other technology here, but I am now 100% confident that this blog is not soon to be dead.

And if clients come-up and ask “what technology should we use”,  I’ll be more than ever happy to answer.

 

5. Frima Icefield 3D – World Editor Trailer

This is a video made from a couple thing we showed there. (it’s available in 720p)
*please, do not blink your eyes, and crank-up your speaker!*

 

 

Thanks for reading, and I hope this all make you really happy.

I just want to give a special thanks to Thibault and the other Adobe folks who made this all possible.

 

One Comment
  1. John Doe's avatar
    John Doe permalink

    Quite ironic to write ‘I am now 100% confident that this blog is not soon to be dead’ into last post on this marvellous blog. We want more 🙂

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